Rivalry Commerce™

A New Layer of Event‑Native Commerce Infrastructure

Built to govern how revenue emerges around live moments — without platforms, ads, or behavioral systems.

Licensed, time‑bound, event‑scoped deployments

Validated by completed transactions — not clicks

Governed timing controlled by rights holders

Licensed Commerce Infrastructure
What We Do

Commerce control, licensed into the event.

Rivalry Commerce designs and licenses a commerce control layer that enables transaction-gated, event-native revenue within existing live-event systems.

The Licensed Commerce Layer operates alongside ticketing, merchandising, and venue infrastructure without replacing platforms, processing payments, or collecting behavioral data.

Our focus is not software adoption, but the creation of a governed commerce model that determines when and how commercial participation may occur during live events.

What It Is Not

Not a social platform or open feed.

Not a marketplace destination.

Not a replacement for your current stack.

A corrective margin: the layer governs commerce timing and validation; it does not become the venue, the audience, or the platform.

Background

How Rivalry Commerce Took Shape

Rivalry Commerce originated from early work focused on live sports environments, where rivalry between teams naturally concentrates attention, emotion, and demand within specific moments.

Compression

In live sports, attention compresses into moments—and the commercial impulse is strongest when time is shortest.

Transfer

As the concept evolved, the same dynamics appeared across live events—music, comedy, and performances share emotion, scarcity, and limited windows of opportunity.

Constraint

Commerce wasn't limited by interest, but by timing, access, and logistics—and existing systems weren't built to operate inside those constraints during the event itself.

Layer

The Licensed Commerce Layer was developed to address these limitations independent of sport, genre, or platform. Early pilots focus on comedy, where live timing and audience connection are especially pronounced.

Intellectual Property

Protection

U.S. Patent
Pending

Rivalry Commerce's Licensed Commerce Layer is protected by U.S. patent-pending technology covering commerce-native, transaction-gated interaction and event-aware activation.

The company's intellectual property is designed to support licensed deployment across multiple live-event categories while preserving clean operational boundaries and extensibility over time.

Module
01

Protected Layer

Commerce-native, transaction-gated interaction with event-aware activation—licensed without absorbing the stack.

Module
02

Transaction-Gated

Deployment is validated exclusively through completed transactions occurring inside the Licensed Commerce Layer.

Module
03

Event-Aware Activation

Designed to operate within real event timing constraints—moment-relative, rights-holder governed activation.

Module
04

Designed to Extend

Built for repeatable deployment across categories while preserving clean operational boundaries and extensibility over time.

Leadership

Rivalry Commerce Founder

Angela Gallegos, Founder of Rivalry Commerce
Angela Gallegos

She developed the Licensed Commerce Layer to address structural limitations in live-event monetization.

With a focus on transaction-gated interaction, event-relative activation, and governed commerce deployment, Angela created a new infrastructure model that operates within—not around—the temporal and logistical constraints of live events.

Ownership
Privately held
Operations
Independently operated