Licensed Revenue Infrastructure

The Licensed Commerce Layer for Live Events

Rivalry Commerce creates controlled revenue opportunities before, during, and after live events—unlocking new revenue without disrupting live operations.

Independent operations No infrastructure access Rights-holder controlled
Rivalry Commerce licensed commerce layer shown across pre-event, live, and post-event access
Built for rights-holders Operates in parallel Measured outcomes Low operational risk

Independent Operations

Operates in parallel. No disruption.

No Integration Required

No access to operational infrastructure or data.

New Revenue Inventory

Additional approved revenue inventory you control.

Measurable Outcomes

Deployment-level reporting and measurable performance.

The Market Gap

The Problem

Event clock representing limited revenue windows

The Problem

Event revenue is often limited to a short window.

Missed opportunities before and after the event.

High demand—but limited time to capture it.

Live event audience representing demand

The Truth

Events have demand before, during, and after.

Traditional approaches capture only a fraction of it.

Gold growth chart representing measurable outcomes

The Result

More time. More sales. More revenue. All additional.

No disruption to existing operations. No access to your infrastructure.

Every Scheduled Drop Creates

New Revenue Opportunities

Drop 130 Days OutMerchandise dropMerch
Drop 215 Days OutEarly access offerEarly Access
Drop 310 Days OutFan club offerFan Club Only
Drop 43 Days OutExclusive poster offerExclusive Poster
Drop 61 Day AfterPost event offerThank You Offer
Drop 77 Days AfterDigital replay offerDigital Replay
EncoreOngoingEncore limited restock offerLimited Restock

Each drop can include sponsor banners, featured vendor placements, and other approved revenue inventory.

Existing event operations

Existing Event Operations

Continue as Normal.

  • Ticketing
  • Venue Entry
  • Security
  • Concessions
  • Production
  • Scheduling
No impact. No change.
Rivalry Commerce emblem

Rivalry Commerce
Runs in Parallel.

Independent. Additive. Never disruptive.

Rivalry Commerce event commerce cadence

Licensed Commerce Layer

Runs on Its Own Cadence.

  • Pre-Event Drops
  • Timed Offers
  • Sponsor Banner Placements
  • Featured Vendor Spots
  • Audience Notifications
  • Post-Event Re-Entry

Four Pillars of Licensed Commerce Architecture

Capabilities

01

Event-Scoped Deployment

Commerce surfaces deploy and retract on event timelines.

02

Rights-Holder Control

Artists and rights-holders maintain authority over timing, offers, designs, product selection, and release control.

03

New Revenue Opportunity Layers

Digital real estate can be rented across scheduled drops for sponsor banners, featured vendor placements, and approved revenue inventory.

04

Parallel Operation

Operates alongside existing infrastructure without displacement or deep integration.

Active Production Deployment

Mascot-Led Streetwear Deployment

Rivalry Commerce is actively deployed across mascot appearances, scheduled commerce drops, and approved sponsor activations—generating revenue around live events.

View Active Deployment
Mascot streetwear activation at a live event